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Class Summary | |
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Game | Represents the state of all the elements of the game (locations, items, player inventory, etc.), and relevant constants for the game (the available movement directions, the keywords for a game textual definition, etc.). |
GameConfig | |
Item | This class represents the items that can appear in the rooms. |
ItemRepository | An inventory stores the items the player picks during the game. |
Location | This class represents a room in the adventure game. |
MP3Player | |
Obstacle |
Enum Summary | |
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Game.Direction | It represents the compass directions: North, east, south and west. |
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