|
|||||||||
| PREV PACKAGE NEXT PACKAGE | FRAMES NO FRAMES | ||||||||
| Class Summary | |
|---|---|
| Game | Represents the state of all the elements of the game (locations, items, player inventory, etc.), and relevant constants for the game (the available movement directions, the keywords for a game textual definition, etc.). |
| GameConfig | |
| Item | This class represents the items that can appear in the rooms. |
| ItemRepository | An inventory stores the items the player picks during the game. |
| Location | This class represents a room in the adventure game. |
| MP3Player | |
| Obstacle | |
| Enum Summary | |
|---|---|
| Game.Direction | It represents the compass directions: North, east, south and west. |
|
|||||||||
| PREV PACKAGE NEXT PACKAGE | FRAMES NO FRAMES | ||||||||