Class Summary
Game Represents the state of all the elements of the game (locations, items, player inventory, etc.), and relevant constants for the game (the available movement directions, the keywords for a game textual definition, etc.).
Item This class represents the items that can appear in the rooms.
ItemRepository An inventory stores the items the player picks during the game.
Location This class represents a room in the adventure game.

Enum Summary
Game.Direction It represents the compass directions: North, east, south and west.